Breaks in Play
Empowering Gamblers through In-Game Harm Minimization Features for Electronic Gaming Machines (Sally M. Gainsbury und Alex Blaszczynski) Gambling is a multi-billion dollar world-wide industry, with consumer spending on gambling (amounts wagered less payout) predicted to reach US$511 billion by 2019.1 Approximately 65–90 percent of adults worldwide report gambling at some level on some form each…